Compile, Build or Archive problems with Xcode 4 (and dependencies)

This question has evolved over the past several weeks to cover more general issues with xcode4 (and upgrading projects form older xcodes).

However many of the issues can be solved by following the same set of instructions.

  • Can I make clang generate absolute addresses for function pointers?
  • Static analyser issues with command line tools
  • Apple LLVM compiler 3.1 error
  • Linking error for inline functions
  • Why / how could NSUInteger be returning a NEGATIVE number?
  • __FUNCTION__ and friends act weird in Xcode
  • If you have any of the following issues, try the methods in the accepted answer:

    • Xcode 4 fails to archive an App
    • Xcode 4 creates an unusable archive
    • Xcode 4 does not create an .ipa
    • Xcode 4 fails to compile due to preprocessor errors
    • Xcode 4 cannot find headers
    • Xcode 4’s code complete is not working
    • Project dependancies won’t compile
    • Adding a dependancy causes any of the above issues

    Original Question

    Title: “lexical or preprocessor issue file not found” in Xcode 4

    I have a project in Xcode 4 that will build fine and run on the device and simulator but when trying to Archive it errors when looking for headers files associated with a static library:

    In file included from /Volumes/Development/Path/LBProject/LBProject/LBProject-Prefix.pch:15:
    In file included from /Volumes/Development/Path/LBProject/LBFDefines.h:23:
    In file included from /Volumes/Development/Path/LBProject/Classes/LBProjectAppDelegate.h:11:
    In file included from /Volumes/Development/Path/LBProject/LBProject/../FKNDirectory/FKNDirectoryManager.h:10:
    /Volumes/Development/Path/LBProject/LBProject/../FKNDirectory/FKNDataModel.h:11:9: fatal error: 'Merchant.h' file not found [1]
     #import "Merchant.h"
             ^
    1 error generated. 
    

    Xcode gives the error

    lexical or preprocessor issue file not found 
    

    Much Googling has show many people are having this issue but no solution. Anyone got a fix or even a clue.

    Update: The user header search paths are set to ${BUILT_PRODUCTS_DIR} in all configurations. It builds fine using any configuration except when archiving.

    Update 2: Merchant.h is a Core Data class that is auto-generated and therefore inside .xcdatamodeld package, however the headers are all copied to the public headers directory when the library is built.

    14 Solutions Collect From Internet About “Compile, Build or Archive problems with Xcode 4 (and dependencies)”

    NB: The steps below will solve 90% of your Xcode archive issues
    however, from the comments it is suggested you try quitting Xcode
    first. This may save you hours of setting tweaking.

    1. Check the “user header paths” are correct (Add “” to paths for spaces, both in your project and dependencies)
    2. Set “Always search user paths” to YES
    3. Create a group call “Indexing headers” in your project and drag the headers to this group, DO NOT add to any targets when prompted. This includes any headers inside your .xcdatamodeld, you’ll need to right-click and view package contents to find them.
    4. For all dependencies set “Skip Install” build setting to “Yes”
    5. Moving any “Public” headers in Build Phases to “Project”
    6. Set the Build Setting “Installation Directory” on your Target to $(LOCAL_APPS_DIR)
    7. Change the target build setting “scan all source files for includes” to YES. (link)
    8. With newer versions of Xcode (> 4.2) you might want to read this question related to workspaces.
    9. Manually delete the project.xcworkspace files form all referenced projects

    I had the same problem in XCode 4: “Lexical or preprocessor issue MyFile.h not found”. However, MyFile.m was not a static library, just a standard class. And MyFile.m and MyFile.h were included properly and indexed in the project.

    So … I quit XCode and the Simulator, then restarted them and the problem disappeared.

    I found that the problem went away when I changed the target build setting “scan all source files for includes” from no to yes.

    I was able to resolve this issue without any changes to any of the build settings by simply copying the .h files into the Project’s directory in the finder. I did NOT add them to the project at all. Just having them in the project’s filesystem directory seemed to be enough to allow Xcode’s implicit linking to work properly. More details here.

    I had a weird issue like this. Changing “Scan all resource files…” to Yes didn’t help. I took a look at the Framework Search Paths and noticed that I had

    • $(inherited)
    • “$(SRCROOT)”
    • “$(SRCROOT)/my/correct/path”

    It seemed right but was still failing. I then tried rearranging the order of 2 & 3 and all of a sudden it built fine. So not sure why that was the hickup, but wanted to add it to the list of things to try in case it helps someone else.

    My solution was to change my

    #import "HeaderFile.h"
    

    to

    #import <FrameworkName/HeaderFile.h>
    

    and everything started working again.
    What was unusual was that it had stopped working suddenly after building
    a few times.

    The problem resolved itself when I set

    Build Settings->Project->Search Paths to Yes

    I had the same — 2 targets in my project (Project and ProjectTest of GHUnit). When my scheme was set up to Project, the import of <GHUnitIOS/GHUnit.h> was problem of “lexical or preprocessor issue file not found”. But when I set as a scheme ProjectTest, everything was OK. So, I have added GHUnitIOS.framework in Project too.

    Looks like your header search paths are incorrect not configured properly in your build settings for the active scheme. Verify them and update your question with the current setting.

    I’m having similar issues on the simulator but not the device and my header search path fields are empty (Seems to be default). But changing Workspaces seems to have solved the issue. Maybe you could try creating a new Workspace, add your project to it and see if that helps. Now I’m investigating why.

    I was getting this “file not found” error for one particular .h file in my project. I resolved the issue by removing that .h file from the project (selecting “Remove references”) and re-adding it.

    Adding on more variant: I had two instances of foo.m in the Compile Source build phase, which some how caused “Header not found” for foo.h.

    Another chance:

    In workspace project: watch in the Target for section Build Phases. As many manuals says you need to have a Copy Files Build Phase to copy all your headers to another place, as iOS Framework cannot contain header files to be shared (this is my case).

    Choose for those Copy Files as Destination option “Products Directory”. Or another directory of your like where the headers will reside.

    That worked for me. Probably the build for Archive (or Release) directory is very different than expected in build for Debug .

    Also check in your workspace settings your build directory.

    XD

    For me, this issue occurred after I added new files to the project; a blank .m and .h derived from NSObject. Here’s how I resolved it:

    1. Closed and restarted xCode
    2. Deleted the two new files via XCode
    3. Recompiled successfully

    I then Re-added them afterward and it also worked.

    Definitely a bug in xCode…