drawing UIImage inside a CGMutablePath

2 Solutions Collect From Internet About “drawing UIImage inside a CGMutablePath”

When you say “draw within a CGMutablePath” I have to assume you mean “clip to a CGMutablePath.” In that case, you just need to add the path to the current context (CGContextAddPath() or any of the path-building functions like CGContextAddLineToPoint()) and then call CGContextClip(). You can then draw your image in the context with something like drawAtPoint: or CGContextDrawImage().

I think that you are choosing the hard way of doing it.

Your approach assumes that you have already got a bitmap and created a bitmap based graphics context. At your place I would just use UIImage’s :

- (void)drawAtPoint:(CGPoint)point;