How to add alive object to NSMutableArray and remove them when they're released?
I have class Item and class List (which has an NSMutableArray).
Every time class Item is instantiated (and destroyed) it posts a notification, which is listened-to by class List. When class List receives the notification is adds the instance of class Item to its list.
I’m trying to have class Item also post a notification that its about to be dealloc’d. The problem is that class List’s NSMutableArray retains the instance of class Item.
What’s the most appropriate means of handling this situation? If I decrement the count when adding it to List’s array, then an exception will be thrown when class List attempts to call removeObject (since it’ll try to dealloc the object.)
Basically, I want a “monitor” class List that contains a list of all “live” instances of Item. But, I also need the ability to release/dealloc the instances and have them report they’re being dealloc’d so List can remove them from its NSMutableArray.
Thanks for your help.
2 Solutions Collect From Internet About “How to add alive object to NSMutableArray and remove them when they're released?”
If I understand correctly, you want an array that maintains weak references to its items, as opposed to strong references?
I don’t know of a way to do this with anything “built-in” in Cocoa. The only way I’d know of to do this is to make the array yourself, and have the storage be
__weak id. That would automatically zero-out the place in the array when the object deallocates. If you’re under the retain-release model, you could use something like
MAZeroingWeakRef to get the same behavior.
This is definitely an interesting question, and I don’t know of an easier answer. I’d love to be proven wrong!
Ha, I love being wrong!
There’s a class called
NSPointerArray that looks like it can do what you’re looking for. However, it’s only available on the Mac, and it only auto-zeros when you’re using garbage collection.
I’ll keep thinking about this. This is an interesting problem! 🙂
So I kept thinking about this, and came up with a solution. It uses two unconventional things:
- A subclass of
- Using an associated object to determine object deallocation
For the first bit, I had to to subclass
NSMutableArray so that I could inject some custom logic into
addObject: (and related methods). I didn’t want to do this via swizzling, since
NSArray and friends are a class cluster, and swizzling into/out of clusters is fraught with peril. So, a subclass. This is fine, but we’re going to lose some of the awesome features we get from “pure”
NSArray instances, like how they do weird things when they get big. Oh well, such is life.
As for the second bit, I needed a way for any arbitrary object to notify that it is about to or just finished deallocating. I thought of dynamically subclassing the object’s class, injecting my own
finalize method, calling
super, and then smashing the
isa of the object, but that just seemed a little too crazy.
So, I decided to take advantage of a fun little thing called associated objects. These are to ivars what categories are to classes: they allow you to dynamically add and remove pseudo-instance variables at runtime. They also have the awesome side effect of getting automatically cleaned up with the object deallocates. So what I did is just created a little throw away object that posts a notification when it is deallocated, and then attached it to the regular object. That way when the regular object is deallocated, the throw away object will be as well, resulting in a notification being posted, which I then listen for in the
NSMutableArray subclass. The notification contains a (stale) pointer to the object that is in the process of getting destroyed, but since I only care about the pointer and not the object, that’s OK.
The upshot of all of this is that you can do:
DDAutozeroingArray *array = [DDAutozeroingArray array]; NSObject *o = [[NSObject alloc] init]; [array addObject:o]; NSLog(@"%ld", [array count]); //logs "1" [o release]; NSLog(@"%ld", [array count]); //logs "0"
The source is on github, and it should (theoretically) work just as well on iOS as Mac OS X (regardless of GC mode): https://github.com/davedelong/Demos
… and I just thought of a way to do this without a custom subclass, but I’m tired and will post the updated answer tomorrow.
the next morning…
I’ve just updated the project on Github with an
NSMutableArray category that allows you to create a true
NSMutableArray that auto-zeroes its objects as they’re deallocated. The trick was to create a
CFMutableArrayRef with a custom
retain callback that sets up the proper observation, and then just cast that
CFMutableArrayRef to an
NSMutableArray and use that (ah, the magic of Toll-Free Bridging).
This means you can now do:
NSMutableArray *array = [NSMutableArray autozeroingArray];
I added a
typedef to define these as
NSAutozeroingMutableArray, just to make it explicitly clear that while this is an
NSMutableArray, it doesn’t
retain its objects like a normal
NSMutableArray. However, since it’s just a
typedef and not a subclass, you can use them interchangeably.
I haven’t tested this, so comments are welcome.
You could use an
NSPointerArray for the list (in a
self.array = [NSPointerArray pointerArrayWithWeakObjects];
Item object is created, it would post a notification that’s listened by your
List class. Upon receiving the notification,
List adds the object to the pointer array:
In this setting, the pointer array doesn’t keep a strong reference to its elements — in particular, it doesn’t retain them. This applies to both garbage-collected and non-garbage-collected builds.
In a garbage-collected build, if an element is garbage collected then the garbage collector automatically assigns
NULL to the position in the array where the object was stored.
In a non-garbage-collected build, you’ll need to manually remove the element or assign
NULL to the position in the array where it was stored. You can do this by overriding
-[Item dealloc] and posting a notification that the object is being deallocated. Your
List class, upon receiving the notification, would act upon it.
Note that, since objects are not owned by the pointer array, you must keep a strong reference to (or retain) them if you want to keep them alive.
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