How to check iOS version?

30 Solutions Collect From Internet About “How to check iOS version?”

The quick answer …

As of Swift 2.0, you can use #available in an if or guard to protect code that should only be run on certain systems.

if #available(iOS 9, *) {}

In Objective-C, you need to check the system version and perform a comparison.

[[NSProcessInfo processInfo] operatingSystemVersion] in iOS 8 and above.

As of Xcode 9:

if (@available(iOS 9, *)) {}

The full answer …

In Objective-C, and Swift in rare cases, it’s better to avoid relying on the operating system version as an indication of device or OS capabilities. There is usually a more reliable method of checking whether a particular feature or class is available.

Checking for the presence of APIs:

For example, you can check if UIPopoverController is available on the current device using NSClassFromString:

if (NSClassFromString(@"UIPopoverController")) {
    // Do something
}

For weakly linked classes, it is safe to message the class, directly. Notably, this works for frameworks that aren’t explicitly linked as “Required”. For missing classes, the expression evaluates to nil, failing the condition:

if ([LAContext class]) {
    // Do something
}

Some classes, like CLLocationManager and UIDevice, provide methods to check device capabilities:

if ([CLLocationManager headingAvailable]) {
    // Do something
}

Checking for the presence of symbols:

Very occasionally, you must check for the presence of a constant. This came up in iOS 8 with the introduction of UIApplicationOpenSettingsURLString, used to load Settings app via -openURL:. The value didn’t exist prior to iOS 8. Passing nil to this API will crash, so you must take care to verify the existence of the constant first:

if (&UIApplicationOpenSettingsURLString != NULL) {
    [[UIApplication sharedApplication] openURL:[NSURL URLWithString:UIApplicationOpenSettingsURLString]];
}

Comparing against the operating system version:

Let’s assume you’re faced with the relatively rare need to check the operating system version. For projects targeting iOS 8 and above, NSProcessInfo includes a method for performing version comparisons with less chance of error:

- (BOOL)isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion)version

Projects targeting older systems can use systemVersion on UIDevice. Apple uses it in their GLSprite sample code.

// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer
// class is used as fallback when it isn't available.
NSString *reqSysVer = @"3.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) {
    displayLinkSupported = TRUE;
}

If for whatever reason you decide that systemVersion is what you want, make sure to treat it as an string or you risk truncating the patch revision number (eg. 3.1.2 -> 3.1).

/*
 *  System Versioning Preprocessor Macros
 */ 

#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)

/*
 *  Usage
 */ 

if (SYSTEM_VERSION_LESS_THAN(@"4.0")) {
    ...
}

if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"3.1.1")) {
    ...
}

As suggested by the official Apple docs: you can use the NSFoundationVersionNumber, from the NSObjCRuntime.h header file.

if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1) {
    // here you go with iOS 7
}

Try:

NSComparisonResult order = [[UIDevice currentDevice].systemVersion compare: @"3.1.3" options: NSNumericSearch];
if (order == NSOrderedSame || order == NSOrderedDescending) {
    // OS version >= 3.1.3
} else {
    // OS version < 3.1.3
}

Preferred Approach

In Swift 2.0 Apple added availability checking using a far more convenient syntax (Read more here). Now you can check the OS version with a cleaner syntax:

if #available(iOS 9, *) {
    // Then we are on iOS 9
} else {
    // iOS 8 or earlier
}

This is the preferred over checking respondsToSelector etc (What’s New In Swift). Now the compiler will always warn you if you aren’t guarding your code properly.


Pre Swift 2.0

New in iOS 8 is NSProcessInfo allowing for better semantic versioning checks.

Deploying on iOS 8 and greater

For minimum deployment targets of iOS 8.0 or above, use NSProcessInfo
operatingSystemVersion or isOperatingSystemAtLeastVersion.

This would yield the following:

let minimumVersion = NSOperatingSystemVersion(majorVersion: 8, minorVersion: 1, patchVersion: 2)
if NSProcessInfo().isOperatingSystemAtLeastVersion(minimumVersion) {
    //current version is >= (8.1.2)
} else {
    //current version is < (8.1.2)
}

Deploying on iOS 7

For minimum deployment targets of iOS 7.1 or below, use compare with
NSStringCompareOptions.NumericSearch on UIDevice systemVersion.

This would yield:

let minimumVersionString = "3.1.3"
let versionComparison = UIDevice.currentDevice().systemVersion.compare(minimumVersionString, options: .NumericSearch)
switch versionComparison {
    case .OrderedSame, .OrderedDescending:
        //current version is >= (3.1.3)
        break
    case .OrderedAscending:
        //current version is < (3.1.3)
        fallthrough
    default:
        break;
}

More reading at NSHipster.

This is used to check for compatible SDK version in Xcode, this is if you have a large team with different versions of Xcode or multiple projects supporting different SDKs that share the same code:

#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
  //at least iOS 8 code here
#else
  //lower than iOS 8 code here   
#endif

What you really want is to check the iOS version on the device. You can do that with this:

if ([[[UIDevice currentDevice] systemVersion] floatValue] < 8.0) {
  //older than iOS 8 code here
} else {
  //iOS 8 specific code here
}

Swift version:

    if Float(UIDevice.current.systemVersion)! < 9.3 {
        //add lower than 9.3 code here
    } else {
        //add 9.3 and above code here
    }

I recommend:

if ([[[UIDevice currentDevice] systemVersion] floatValue] > 3.13) {
    ; // ...
}

credit: How to target a specific iPhone version?

Starting Xcode 9, in Objective-C:

if (@available(iOS 11, *)) {
    // iOS 11 (or newer) ObjC code
} else {
    // iOS 10 or older code
}

Starting Xcode 7, in Swift:

if #available(iOS 11, *) {
    // iOS 11 (or newer) Swift code
} else {
    // iOS 10 or older code
}

For the version, you can specify the MAJOR, the MINOR or the PATCH (see http://semver.org/ for definitions). Examples:

  • iOS 11 and iOS 11.0 are the same minimal version
  • iOS 10, iOS 10.3, iOS 10.3.1 are different minimal versions

You can input values for any of those systems:

  • iOS, macOS, watchOS, tvOS

Real case example taken from one of my pods:

if #available(iOS 10.0, tvOS 10.0, *) {
    // iOS 10+ and tvOS 10+ Swift code
} else {
    // iOS 9 and tvOS 9 older code
}

documentation

I always keep those in my Constants.h file:

#define IS_IPHONE5 (([[UIScreen mainScreen] bounds].size.height-568)?NO:YES) 
#define IS_OS_5_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 5.0)
#define IS_OS_6_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 6.0)
#define IS_OS_7_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)
#define IS_OS_8_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
+(BOOL)doesSystemVersionMeetRequirement:(NSString *)minRequirement{

// eg  NSString *reqSysVer = @"4.0";


  NSString *currSysVer = [[UIDevice currentDevice] systemVersion];

  if ([currSysVer compare:minRequirement options:NSNumericSearch] != NSOrderedAscending)
  {
    return YES;
  }else{
    return NO;
  }


}

With Version class that is contained in nv-ios-version project (Apache License, Version 2.0), it is easy to get and compare iOS version. An example code below dumps the iOS version and checks whether the version is greater than or equal to 6.0.

// Get the system version of iOS at runtime.
NSString *versionString = [[UIDevice currentDevice] systemVersion];

// Convert the version string to a Version instance.
Version *version = [Version versionWithString:versionString];

// Dump the major, minor and micro version numbers.
NSLog(@"version = [%d, %d, %d]",
    version.major, version.minor, version.micro);

// Check whether the version is greater than or equal to 6.0.
if ([version isGreaterThanOrEqualToMajor:6 minor:0])
{
    // The iOS version is greater than or equal to 6.0.
}

// Another way to check whether iOS version is
// greater than or equal to 6.0.
if (6 <= version.major)
{
    // The iOS version is greater than or equal to 6.0.
}

Project Page: nv-ios-version
TakahikoKawasaki/nv-ios-version

Blog: Get and compare iOS version at runtime with Version class
Get and compare iOS version at runtime with Version class

New way to check the system version using the swift Forget [[UIDevice currentDevice] systemVersion] and NSFoundationVersionNumber.

We can use NSProcessInfo -isOperatingSystemAtLeastVersion

     import Foundation

     let yosemite = NSOperatingSystemVersion(majorVersion: 10, minorVersion: 10, patchVersion: 0)
     NSProcessInfo().isOperatingSystemAtLeastVersion(yosemite) // false

UIDevice+IOSVersion.h

@interface UIDevice (IOSVersion)

+ (BOOL)isCurrentIOSVersionEqualToVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionGreaterThanVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionGreaterThanOrEqualToVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionLessThanVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionLessThanOrEqualToVersion:(NSString *)iOSVersion

@end

UIDevice+IOSVersion.m

#import "UIDevice+IOSVersion.h"

@implementation UIDevice (IOSVersion)

+ (BOOL)isCurrentIOSVersionEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedSame;
}

+ (BOOL)isCurrentIOSVersionGreaterThanVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedDescending;
}

+ (BOOL)isCurrentIOSVersionGreaterThanOrEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] != NSOrderedAscending;
}

+ (BOOL)isCurrentIOSVersionLessThanVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedAscending;
}

+ (BOOL)isCurrentIOSVersionLessThanOrEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] != NSOrderedDescending;
}

@end

In general it’s better to ask if an object can perform a given selector, rather than checking a version number to decide if it must be present.

When this is not an option, you do need to be a bit careful here because [@"5.0" compare:@"5" options:NSNumericSearch] returns NSOrderedDescending which might well not be intended at all; I might expect NSOrderedSame here. This is at least a theoretical concern, one that is worth defending against in my opinion.

Also worth considering is the possibility of a bad version input which can not reasonably be compared to. Apple supplies the three predefined constants NSOrderedAscending, NSOrderedSame and NSOrderedDescending but I can think of a use for some thing called NSOrderedUnordered in the event I can’t compare two things and I want to return a value indicating this.

What’s more, it’s not impossible that Apple will some day expand their three predefined constants to allow a variety of return values, making a comparison != NSOrderedAscending unwise.

With this said, consider the following code.

typedef enum {kSKOrderedNotOrdered = -2, kSKOrderedAscending = -1, kSKOrderedSame = 0, kSKOrderedDescending = 1} SKComparisonResult;

@interface SKComparator : NSObject
+ (SKComparisonResult)comparePointSeparatedVersionNumber:(NSString *)vOne withPointSeparatedVersionNumber:(NSString *)vTwo;
@end

@implementation SKComparator
+ (SKComparisonResult)comparePointSeparatedVersionNumber:(NSString *)vOne withPointSeparatedVersionNumber:(NSString *)vTwo {
  if (!vOne || !vTwo || [vOne length] < 1 || [vTwo length] < 1 || [vOne rangeOfString:@".."].location != NSNotFound ||
    [vTwo rangeOfString:@".."].location != NSNotFound) {
    return SKOrderedNotOrdered;
  }
  NSCharacterSet *numericalCharSet = [NSCharacterSet characterSetWithCharactersInString:@".0123456789"];
  NSString *vOneTrimmed = [vOne stringByTrimmingCharactersInSet:numericalCharSet];
  NSString *vTwoTrimmed = [vTwo stringByTrimmingCharactersInSet:numericalCharSet];
  if ([vOneTrimmed length] > 0 || [vTwoTrimmed length] > 0) {
    return SKOrderedNotOrdered;
  }
  NSArray *vOneArray = [vOne componentsSeparatedByString:@"."];
  NSArray *vTwoArray = [vTwo componentsSeparatedByString:@"."];
  for (NSUInteger i = 0; i < MIN([vOneArray count], [vTwoArray count]); i++) {
    NSInteger vOneInt = [[vOneArray objectAtIndex:i] intValue];
    NSInteger vTwoInt = [[vTwoArray objectAtIndex:i] intValue];
    if (vOneInt > vTwoInt) {
      return kSKOrderedDescending;
    } else if (vOneInt < vTwoInt) {
      return kSKOrderedAscending;
    }
  }
  if ([vOneArray count] > [vTwoArray count]) {
    for (NSUInteger i = [vTwoArray count]; i < [vOneArray count]; i++) {
      if ([[vOneArray objectAtIndex:i] intValue] > 0) {
        return kSKOrderedDescending;
      }
    }
  } else if ([vOneArray count] < [vTwoArray count]) {
    for (NSUInteger i = [vOneArray count]; i < [vTwoArray count]; i++) {
      if ([[vTwoArray objectAtIndex:i] intValue] > 0) {
        return kSKOrderedAscending;
      }
    }
  }
  return kSKOrderedSame;
}
@end
if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1) {
        // Your code here
}

Where of course, NSFoundationVersionNumber_iOS_6_1 must be changed to by applicable for the iOS version you want to check. What I have now written will probably be used a lot when testing if a device is running iOS7 or a previous version.

#define _kisiOS7 ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)

if (_kisiOS7) {
            NSLog(@"iOS7 or greater")
} 
else {
           NSLog(@"Less than iOS7");
}

a bit late to the party but in light of iOS 8.0 out there this might be relevant:

if you can avoid using

[[UIDevice currentDevice] systemVersion]

Instead check for existence of of a method/class/whatever else.

if ([self.yourClassInstance respondsToSelector:@selector(<yourMethod>)]) 
{ 
    //do stuff 
}

I found it to be useful for location manager where I have to call requestWhenInUseAuthorization for iOS 8.0 but the method is not available for iOS < 8

There are version like 7.0 or 6.0.3, so we can simply convert version into numerics to compare. if version is like 7.0, simply append another “.0” to it and then take its numeric value.

 int version;
 NSString* iosVersion=[[UIDevice currentDevice] systemVersion];
 NSArray* components=[iosVersion componentsSeparatedByString:@"."];
 if ([components count]==2) {
    iosVersion=[NSString stringWithFormat:@"%@.0",iosVersion];

 }
 iosVersion=[iosVersion stringByReplacingOccurrencesOfString:@"." withString:@""];
 version=[iosVersion integerValue];

For 6.0.0

  if (version==600) {
    // Do something
  }

for 7.0

 if (version==700) {
   // Do something
 }

Try the below code:

NSString *versionString = [[UIDevice currentDevice] systemVersion];

Just for retrieving the OS version string value:

[[UIDevice currentDevice] systemVersion]
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

Then add a if condition as follows:-

if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"10.0")) {
   //Your code
}       

As a variation of yasimturks solution, I defined one function and a few enum values instead of five macros. I find it more elegant, but that’s a matter of taste.

Usage:

if (systemVersion(LessThan, @"5.0")) ...

.h file:

typedef enum {
  LessThan,
  LessOrEqual,
  Equal,
  GreaterOrEqual,
  GreaterThan,
  NotEqual
} Comparison;

BOOL systemVersion(Comparison test, NSString* version);

.m file:

BOOL systemVersion(Comparison test, NSString* version) {
  NSComparisonResult result = [[[UIDevice currentDevice] systemVersion] compare: version options: NSNumericSearch];
  switch (test) {
    case LessThan:       return result == NSOrderedAscending;
    case LessOrEqual:    return result != NSOrderedDescending;
    case Equal:          return result == NSOrderedSame;
    case GreaterOrEqual: return result != NSOrderedAscending;
    case GreaterThan:    return result == NSOrderedDescending;
    case NotEqual:       return result != NSOrderedSame;
  }
}

You should add your app’s prefix to the names, especially to the Comparison type.

I know this is an old question, but someone should have mentioned the compile-time macros in Availability.h. All of the other methods here are runtime solutions, and will not work in a header file, class category, or ivar definition.

For these situations, use

#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_6_0
  // iOS 6+ code here
#else
  // Pre iOS 6 code here
#endif

h/t this answer

Using the refered recommended way… if there is no definition in the header files, you can always get the versión printing it on console with a device of the desired IOS versión.

- (BOOL) isIOS8OrAbove{
    float version802 = 1140.109985;
    float version8= 1139.100000; // there is no def like NSFoundationVersionNumber_iOS_7_1 for ios 8 yet?
    NSLog(@"la version actual es [%f]", NSFoundationVersionNumber);
    if (NSFoundationVersionNumber >= version8){
        return true;
    }
    return false;
}
#define IsIOS8 (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_1)

A more generic version in Obj-C++ 11 (you could probably replace some of this stuff with the NSString/C functions, but this is less verbose. This gives you two mechanisms. splitSystemVersion gives you an array of all the parts which is useful if you just want to switch on the major version (e.g. switch([self splitSystemVersion][0]) {case 4: break; case 5: break; }).

#include <boost/lexical_cast.hpp>

- (std::vector<int>) splitSystemVersion {
    std::string version = [[[UIDevice currentDevice] systemVersion] UTF8String];
    std::vector<int> versions;
    auto i = version.begin();

    while (i != version.end()) {
        auto nextIllegalChar = std::find_if(i, version.end(), [] (char c) -> bool { return !isdigit(c); } );
        std::string versionPart(i, nextIllegalChar);
        i = std::find_if(nextIllegalChar, version.end(), isdigit);

        versions.push_back(boost::lexical_cast<int>(versionPart));
    }

    return versions;
}

/** Losslessly parse system version into a number
 * @return <0>: the version as a number,
 * @return <1>: how many numeric parts went into the composed number. e.g.
 * X.Y.Z = 3.  You need this to know how to compare again <0>
 */
- (std::tuple<int, int>) parseSystemVersion {
    std::string version = [[[UIDevice currentDevice] systemVersion] UTF8String];
    int versionAsNumber = 0;
    int nParts = 0;

    auto i = version.begin();
    while (i != version.end()) {
        auto nextIllegalChar = std::find_if(i, version.end(), [] (char c) -> bool { return !isdigit(c); } );
        std::string versionPart(i, nextIllegalChar);
        i = std::find_if(nextIllegalChar, version.end(), isdigit);

        int part = (boost::lexical_cast<int>(versionPart));
        versionAsNumber = versionAsNumber * 100 + part;
        nParts ++;
    }

    return {versionAsNumber, nParts};
}


/** Assume that the system version will not go beyond X.Y.Z.W format.
 * @return The version string.
 */
- (int) parseSystemVersionAlt {
    std::string version = [[[UIDevice currentDevice] systemVersion] UTF8String];
    int versionAsNumber = 0;
    int nParts = 0;

    auto i = version.begin();
    while (i != version.end() && nParts < 4) {
        auto nextIllegalChar = std::find_if(i, version.end(), [] (char c) -> bool { return !isdigit(c); } );
        std::string versionPart(i, nextIllegalChar);
        i = std::find_if(nextIllegalChar, version.end(), isdigit);

        int part = (boost::lexical_cast<int>(versionPart));
        versionAsNumber = versionAsNumber * 100 + part;
        nParts ++;
    }

    // don't forget to pad as systemVersion may have less parts (i.e. X.Y).
    for (; nParts < 4; nParts++) {
        versionAsNumber *= 100;
    }

    return versionAsNumber;
}

Try this

if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7) { 
// do some work
}
float deviceOSVersion = [[[UIDevice currentDevice] systemVersion] floatValue];
float versionToBeCompared = 3.1.3; //(For Example in your case)

if(deviceOSVersion < versionToBeCompared)
   //Do whatever you need to do. Device version is lesser than 3.1.3(in your case)
else 
   //Device version should be either equal to the version you specified or above

Swift example that actually works:

switch UIDevice.currentDevice().systemVersion.compare("8.0.0", options: NSStringCompareOptions.NumericSearch) {
case .OrderedSame, .OrderedDescending:
    println("iOS >= 8.0")
case .OrderedAscending:
    println("iOS < 8.0")
}

Don’t use NSProcessInfo cause it doesn’t work under 8.0, so its pretty much useless until 2016

Solution for checking iOS version in Swift

switch (UIDevice.currentDevice().systemVersion.compare("8.0.0", options: NSStringCompareOptions.NumericSearch)) {
    case .OrderedAscending:
       println("iOS < 8.0")

    case .OrderedSame, .OrderedDescending:
       println("iOS >= 8.0")
}

Con of this solution: it is simply bad practice to check against OS version numbers, whichever way you do it. One should never hard code dependencies in this way, always check for features, capabilities or the existence of a class. Consider this; Apple may release a backwards compatible version of a class, if they did then the code you suggest would never use it as your logic looks for an OS version number and NOT the existence of the class.

(Source of this information)

Solution for checking the class existence in Swift

if (objc_getClass("UIAlertController") == nil) {
   // iOS 7
} else {
   // iOS 8+
}

Do not use if (NSClassFromString("UIAlertController") == nil) because it works correctly on the iOS simulator using iOS 7.1 and 8.2, but if you test on a real device using iOS 7.1, you will unfortunately notice that you will never pass through the else part of the code snippet.