How to convert NSData to byte array in iPhone?

5 Solutions Collect From Internet About “How to convert NSData to byte array in iPhone?”

You can’t declare an array using a variable so Byte byteData[len]; won’t work. If you want to copy the data from a pointer, you also need to memcpy (which will go through the data pointed to by the pointer and copy each byte up to a specified length).

Try:

NSData *data = [NSData dataWithContentsOfFile:filePath];
NSUInteger len = [data length];
Byte *byteData = (Byte*)malloc(len);
memcpy(byteData, [data bytes], len);

This code will dynamically allocate the array to the correct size (you must free(byteData) when you’re done) and copy the bytes into it.

You could also use getBytes:length: as indicated by others if you want to use a fixed length array. This avoids malloc/free but is less extensible and more prone to buffer overflow issues so I rarely ever use it.

You could also just use the bytes where they are, casting them to the type you need.

unsigned char *bytePtr = (unsigned char *)[data bytes];

Already answered, but to generalize to help other readers:

    //Here:   NSData * fileData;
    uint8_t * bytePtr = (uint8_t  * )[fileData bytes];

    // Here, For getting individual bytes from fileData, uint8_t is used.
    // You may choose any other data type per your need, eg. uint16, int32, char, uchar, ... .
    // Make sure, fileData has atleast number of bytes that a single byte chunk would need. eg. for int32, fileData length must be > 4 bytes. Makes sense ?

    // Now, if you want to access whole data (fileData) as an array of uint8_t
    NSInteger totalData = [fileData length] / sizeof(uint8_t);

    for (int i = 0 ; i < totalData; i ++)
    {
        NSLog(@"data byte chunk : %x", bytePtr[i]);
    }

The signature of -[NSData bytes] is - (const void *)bytes. You can’t assign a pointer to an array on the stack. If you want to copy the buffer managed by the NSData object into the array, use -[NSData getBytes:]. If you want to do it without copying, then don’t allocate an array; just declare a pointer variable and let NSData manage the memory for you.

That’s because the return type for [data bytes] is a void* c-style array, not a Uint8 (which is what Byte is a typedef for).

The error is because you are trying to set an allocated array when the return is a pointer type, what you are looking for is the getBytes:length: call which would look like:

[data getBytes:&byteData length:len];

Which fills the array you have allocated with data from the NSData object.