How to create atlas for SpriteKit

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Sounds correct. Make sure you also enable atlas generation in Xcode settings (check out the official documentation about this, with step-by-step pictures).

Then, supposing your atlas folder is named “somefolder.atlas” and it contains a file “1.png”, you would do something like this:

SKTextureAtlas *atlas = [SKTextureAtlas atlasNamed:@"somefolder"];
SKTexture *texture = [atlas textureNamed:@"1"];
SKSpriteNode *sprite = [SKSpriteNode spriteWithTexture:texture];