How to create atlas for SpriteKit

How to create atlas for SpriteKit ?
I tried to transfer all my images to some folder and give it extension. At result folder will called “somefolder.atlas” . Is it right way to use it ?

  • iPhone 6+ simulator doesn't load @3x images from atlas
  • Solutions Collect From Internet About “How to create atlas for SpriteKit”

    Sounds correct. Make sure you also enable atlas generation in Xcode settings (check out the official documentation about this, with step-by-step pictures).

    Then, supposing your atlas folder is named “somefolder.atlas” and it contains a file “1.png”, you would do something like this:

    SKTextureAtlas *atlas = [SKTextureAtlas atlasNamed:@"somefolder"];
    SKTexture *texture = [atlas textureNamed:@"1"];
    SKSpriteNode *sprite = [SKSpriteNode spriteWithTexture:texture];