How to save an image picked from a UIImagePickerController in Swift?

I’m building an app where I let the user to pick an image from its photo library. I was using this code to save it.

func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
    imgPicker.dismissViewControllerAnimated(true, completion: nil)
    NSUserDefaults.standardUserDefaults().setValue(image, forKey: "bgImage")
}

func imagePickerControllerDidCancel(picker: UIImagePickerController) {
    imgPicker.dismissViewControllerAnimated(true, completion: nil)
}

I later figured out that you can’t save the image with NSUserDefaults, but you can save the picked image’s path, save it and load it with “if let…”

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  • But I don’t know how to do this (find the path and save it). The idea is for the user to choose the view background image, kinda like how Whatsapp does.

    If I’m wrong and you can’t store the path, is there any easy way to save the picked image without using online servers?

    2 Solutions Collect From Internet About “How to save an image picked from a UIImagePickerController in Swift?”

    You can save and retrieve it using NSUserDefaults:

    //Save image
    let img = UIImage() //Change to be from UIPicker
    let data = UIImagePNGRepresentation(img)
    NSUserDefaults.standardUserDefaults().setObject(data, forKey: "myImageKey")
    NSUserDefaults.standardUserDefaults().synchronize()
    
    //Get image
    if let imgData = NSUserDefaults.standardUserDefaults().objectForKey("myImageKey") as? NSData {
        let retrievedImg = UIImage(data: imgData)
    }
    

    Or you can read / write to file, if you prefer:

    //Save image
    let img = UIImage() //Change to be from UIPicker
    let data = UIImagePNGRepresentation(img)!
    do {
        let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
        try data.writeToFile("\(documentsPath)myImage", options: [])
    
    } catch {
        print("Error")
    }
    
    //Get image
    do {
        let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
        let readData = try NSData(contentsOfFile: "\(documentsPath)myImage", options: [])
        let retreivedImage = UIImage(data: readData)
    }
    catch {
        print("Error")
    }
    

    Swift 3:

    //Save image
    let data = UIImagePNGRepresentation(pickedImage)!
    do {
        let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
        try data.write(to: URL(string: "\(documentsPath)/myImage")!, options: .atomic)
    } catch {
        print("Error")
    }
    
    //Get image
    do {
        let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
        let readData = try Data(contentsOf: URL(string: "\(documentsPath)/myImage")!)
        let retreivedImage = UIImage(data: readData)
    } catch {
        print("Error")
    }
    

    There are two ways, one that you are describing but that is quite messy, the one I would suggest you is to take the image, turn into image data and store it in your application locally like in a sqlite database or in an array in user default. However saving that much data in user default is not a good practise. So, I would go with store it locally and I won’t do it with messy sqlite codes, rather I would do it with core data.

    class AddImageViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
    
        @IBOutlet var popUpThePickerButton: UIButton! //click on this button to appear the imagePicker
        @IBOutlet var addPictureButton: UIButton! //when this button clicked saveImage method is called and there you save the imageData wherever you want
    
        let picker = UIImagePickerController()
        var selectedImage : UIImage!
    
        override func viewDidLoad() {
            super.viewDidLoad()
            picker.delegate = self
        }
    
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
        }
    
        // when popUpThePickerButton is clicked
        @IBAction func selectPictureFromPhotos(sender: UIButton) { 
            picker.editing = false
            picker.sourceType = .PhotoLibrary
    
            presentViewController(picker, animated: true, completion: nil)
        }
    
        func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
            self.selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage 
            dismissViewControllerAnimated(true, completion: nil)
        }
    
        func imagePickerControllerDidCancel(picker: UIImagePickerController) {
            dismissViewControllerAnimated(true, completion: nil)
        }
    
    // then save this image data in your database and when you want to show that image you can just turn the image data to image again
    
        @IBAction func saveImage(sender: UIButton) {
            let imageData = UIImagePNGRepresentation(self.selectedImage)
            //save this image data in database
        }
    }