iOS- Run/Debug/Install builds over WiFi
We have iPad and iPhone devices, but short of wires. Is there any way so that we can install / debug the builds over wifi in iOS. I know the way in android, but not of iOS.
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12 Solutions Collect From Internet About “iOS- Run/Debug/Install builds over WiFi”
Over wifi installing and debugging of applications is not possible in ios.
But there are some websites where you can upload your builds and then download on device and test it.
Now by using Xcode 9 (beta version) and iOS 11 (beta version) it is possible to run applications by using wifi
Following link show full process
Using Xcode 9 you can debug over wifi(same network).
(Before you read make sure your running IOS 11 and Xcode 9!) Connect your device (Via USB), once you do go on ‘Add Additional Simulators’ (See image 2 at the bottom), and tick ‘connect via network’ (See Image One). Once XCode proccesses this, disconnect the device (via USB) and it should now appear with a globe next to it (See image 2)! Also make sure the device and computer are on the same network!
For deployment/CI I have tried and highly recommend BuddyBuild solution, here is some of the many features it has:
- Excellent user help (chat/email) system and online service.
- Supports webhooks so that a build is started whenever you push to your App repository. (All Git source control repos supported)
- You can arrange system to auto send your builds to a preset list of testers/users whenever builds are ready.
- You can [Auto] integrate their SDK to allow user feedback and crash reports.
- It auto checks your app for compatibility with latest Xcode versions.
Please check out this tutorial,
here you can find a way for “App Installation over Wi-Fi”
I have not get a chance to implement it yet, but may be will try it out asap. meanwhile if someone is free then can try and post their view here so others can get help. Thanks
Requirements: iOS 11 and XCode 9, iOS device and computer on same wifi network.
Connect your device with USB Cable, launch Xcode, then on Xcode menu, choose: Window->Devices and Simulators. Choose device and check “Connect via network”. Now you can disconnect USB and develop on device using wifi.
Make sure you have at least Xcode 9 or later and a device with iOS 11 or later
1- Open your project on Xcode
2- Plugged in your iPhone with USB cable.
3- Open Window > Devices and Simulators
You should see your device as connected devices
4- Select Devices from the top, Select your device from left and Check the “Connect via network” box
5- Now if Xcode can connect to your device via network, you should see a network icon after your phone name
6- Unplug your USB cord
7- Go back to Xcode and Hit the Run button
Wireless debug requires Xcode 9 or later and iOS 11 or later. Check this link. Here are detail steps to connect device for wireless debugging.
Agree with Amr I have found buddybuild as Jenkins+Hockey in one. Extremely useful and so far it seems good product.
With buddybuild you dont need to ask anyones UDID of their iOS device. Also I use it for test automation, where they give you freedom to spin whatever you want as long as you know how to set it up in their postbuild and prebuild scripts
Over Wifi app installation is possible after we generate an ipa .
1 .create a plist file with bundle identifier (See apple documentation for steps )
2. Create a HTML file (give the source of ipa (link tag) and bundle identifier / Provisioning profile)
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