iPad retina images – Why use two different image sizes?
For iPad Retina (or iPhone Retina as well), why do we need to have two types of image sizes and add a suffix like @2x for the retina version?
Can’t we just have one type of retina resolution images and for devices that do not have retina display, let the device handle resizing the image to smaller (non-retina) size?
- Why is scale] 1 on an iPad 3 with Xcode 4.2?
- Not including non-retina display images in an iPhone project
- Cocos2D + Disabling only Retina iPad Graphics
- iOS 5.1 with Xcode 4.2 and retina in iPad 3
- Creating retina screenshot programmatically resulting in non retina image
- How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?
Solutions Collect From Internet About “iPad retina images – Why use two different image sizes?”
Resizing takes time and memory. And resizing while retaining sharpness is hard to do. Which algorithm do you use? Bicubic or bilinear? “But this icon looks better when resized with other-algorithm-here!” How is iOS meant to know that the 1px border you drew is still meant to be a 1px border at half the resolution?
- Define click event for UISegmentedControl
- Can I change the viewport meta tag in mobile safari on the fly?
- How to create a layout like Featured page in App Store?
- ipa file size issue in Xamarin iOS
- Compiling Assembly (.S) file alongside iPhone project
- Upload files to ftp from iOS application
- Why AVSampleBufferDisplayLayer stops showing CMSampleBuffers taken from AVCaptureVideoDataOutput's delegate?
- How to check the LLVM compiler version Xcode is using?
- how to apply check mark on table view in iphone using objective c?
- setting tint color for selected tab in UITabBar
- Xcode 8 beta 6: main.swift won't compile
- iOS 5 does not allow to store downloaded data in Documents directory?
- HTML character decoding in Objective-C / Cocoa Touch
- Missing Localized Screenshots Error on itunes
- Extensions May not contain Stored properties