iPhone Glossy Icons Using Core Graphics

2 Solutions Collect From Internet About “iPhone Glossy Icons Using Core Graphics”

I figured it out on my own after wasting a few hours trying to figure this out… Here’s my code:

static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight) {
    float fw, fh;
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, rect);
        return;
    }
    CGContextSaveGState(context);
    CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
    CGContextScaleCTM (context, ovalWidth, ovalHeight);
    fw = CGRectGetWidth (rect) / ovalWidth;
    fh = CGRectGetHeight (rect) / ovalHeight;
    CGContextMoveToPoint(context, fw, fh/2);
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
    CGContextClosePath(context);
    CGContextRestoreGState(context);
}

static void addGlossPath(CGContextRef context, CGRect rect) {
    CGFloat quarterHeight = CGRectGetMidY(rect) / 2;
    CGContextSaveGState(context);
    CGContextBeginPath(context);
    CGContextMoveToPoint(context, -20, 0);

    CGContextAddLineToPoint(context, -20, quarterHeight);
    CGContextAddQuadCurveToPoint(context, CGRectGetMidX(rect), quarterHeight * 3, CGRectGetMaxX(rect) + 20, quarterHeight);
    CGContextAddLineToPoint(context, CGRectGetMaxX(rect) + 20, 0);

    CGContextClosePath(context);
    CGContextRestoreGState(context);
}

UIImage *applyIconHighlightToImage(UIImage *icon) {
    UIImage *newImage;
    CGContextRef context;
    CGGradientRef glossGradient;
    CGColorSpaceRef rgbColorspace;
    CGRect currentBounds = CGRectMake(0, 0, icon.size.width, icon.size.height);
    CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
    CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMidY(currentBounds));

    CGFloat locations[2] = {0.0, 1.0};
    CGFloat components[8] = {1.0, 1.0, 1.0, 0.75, 1.0, 1.0, 1.0, 0.2};

    UIGraphicsBeginImageContext(icon.size);
    context = UIGraphicsGetCurrentContext();
    UIGraphicsPushContext(context);

    addRoundedRectToPath(context, currentBounds, 10, 10);
    CGContextClosePath(context);
    CGContextClip(context);
    [icon drawInRect:currentBounds];

    addGlossPath(context, currentBounds);
    CGContextClip(context);

    rgbColorspace = CGColorSpaceCreateDeviceRGB();
    glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, 2);

    CGContextDrawLinearGradient(context, glossGradient, topCenter, midCenter, 0);

    UIGraphicsPopContext();

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    CGGradientRelease(glossGradient);
    CGColorSpaceRelease(rgbColorspace);
    UIGraphicsEndImageContext();

    return newImage;
}

Edit:
Wanted to make sure I gave credit where credit is due. Thanks to Brad Larson for the code on adding a glossy gradient.

I provide code to draw a glossy gradient using Core Graphics in my answer here.

If all that you wish to do is overlay a gloss effect on your image, it may be more performant to generate this using a CAGradientLayer, as decribed by Mirko in his answer there.