Obj-C -> Incrementing a number (and showing steps on a Cocoa label)

I’m new with Objective-C, so there probably is a simple solution to this.

I want a number to increment, but each iteration to be show on a label. (for example, it shows 1, 2, 3, 4, 5… displayed apart by an amount of time).

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  • I tried:

    #import "testNums.h"
    
    @implementation testNums
    - (IBAction)start:(id)sender {
        int i;
        for(i = 0; i < 10; ++i)
        {
            [outputNum setIntValue:i];
            sleep(1);
        }
    }
    @end
    

    and all it did was wait for 9 seconds (apparently frozen) and then displayed 9 in the text box.

    2 Solutions Collect From Internet About “Obj-C -> Incrementing a number (and showing steps on a Cocoa label)”

    To allow the run loop to run between messages, use an NSTimer or delayed perform. Here’s the latter:

    - (IBAction) start:(id)sender {
        [self performSelector:@selector(updateTextFieldWithNumber:) withObject:[NSNumber numberWithInt:0] afterDelay:1.0];
    }
    
    - (void) updateTextFieldWithNumber:(NSNumber *)num {
        int i = [num intValue];
        [outputField setIntValue:i];
        if (i < 10)
            [self performSelector:@selector(updateTextFieldWithNumber:) withObject:[NSNumber numberWithInt:++i] afterDelay:1.0];
    }
    

    Here’s one timer-based solution. You may find it easier to follow. You could set the text field’s value from the text field:

    @interface TestNums: NSObject
    {
        IBOutlet NSTextField *outputField;
        NSTimer *timer;
        int currentNumber;
    }
    
    @end
    
    @implementation TestNums
    
    - (IBAction) start:(id)sender {
        timer = [[NSTimer scheduledTimerWithTimeInterval:1.0
            target:self
            selector:@selector(updateTextField:)
            userInfo:nil
            repeats:YES] retain];
    
        //Set the field's value immediately to 0
        currentNumber = 0;
        [outputField setIntValue:currentNumber];
    }
    
    - (void) updateTextField:(NSTimer *)timer {
        [outputField setIntValue:++currentNumber];
    }
    
    @end
    

    Here’s an even better (cleaner) timer-based solution, using a property. You’ll need to bind the text field to the property in Interface Builder (select the field, press ⌘4, choose your object, and enter currentNumber as the key to bind to).

    @interface TestNums: NSObject
    {
        //NOTE: No outlet this time.
        NSTimer *timer;
        int currentNumber;
    }
    
    @property int currentNumber;
    
    @end
    
    @implementation TestNums
    
    @synthesize currentNumber;
    
    - (IBAction) start:(id)sender {
        timer = [[NSTimer scheduledTimerWithTimeInterval:1.0
            target:self
            selector:@selector(updateTextField:)
            userInfo:nil
            repeats:YES] retain];
    
        //Set the field's value immediately to 0
        self.currentNumber = 0;
    }
    
    - (void) updateTextField:(NSTimer *)timer {
        self.currentNumber = ++currentNumber;
    }
    
    @end
    

    The property-based solution has at least two advantages:

    1. Your object doesn’t need to know about the text field. (It is a model object, separate from the view object that is the text field.)
    2. To add more text fields, you simply create and bind them in IB. You don’t have to add any code to the TestNums class.

    Yes, because that is what you told it to do. The graphics will not actually update until the main run loop is free to display them. You’ll need to use NSTimer or some such method to do what you want.

    A better question might be why you want to do this?