Picking a Random Object in an NSArray

8 Solutions Collect From Internet About “Picking a Random Object in an NSArray”

@Darryl’s answer is correct, but could use some minor tweaks:

NSUInteger randomIndex = arc4random() % [theArray count];

Modifications:

  • Using arc4random() over rand() and random() is simpler because it does not require seeding (calling srand() or srandom()).
  • The modulo operator (%) makes the overall statement shorter, while also making it semantically clearer.
  • theArray.count is wrong. It will work, but count is not declared as a @property on NSArray, and should therefore not be invoked via dot syntax. That it works is simply a side-effect of how dot syntax is interpreted by the compiler.

This is the simplest solution I could come up with:

id object = array.count == 0 ? nil : array[arc4random_uniform(array.count)];

It’s necessary to check count because a non-nil but empty NSArray will return 0 for count, and arc4random_uniform(0) returns 0. So without the check, you’ll go out of bounds on the array.

This solution is tempting but is wrong because it will cause a crash with an empty array:

id object = array[arc4random_uniform(array.count)];

For reference, here’s the documentation:

u_int32_t
arc4random_uniform(u_int32_t upper_bound);

arc4random_uniform() will return a uniformly distributed random number less than upper_bound.

The man page doesn’t mention that arc4random_uniform returns 0 when 0 is passed as upper_bound.

Also, arc4random_uniform is defined in <stdlib.h>, but adding the #import wasn’t necessary in my iOS test program.

Perhaps something along the lines of:

NSUInteger randomIndex = (NSUInteger)floor(random()/RAND_MAX * [theArray count]);

Don’t forget to initialize the random number generator (srandomdev(), for example).

NOTE: I’ve updated to use -count instead of dot syntax, per the answer below.

@interface NSArray<ObjectType>  (Random)
- (nullable ObjectType)randomObject;
@end

@implementation NSArray (Random)

- (nullable id)randomObject
{
    id randomObject = [self count] ? self[arc4random_uniform((u_int32_t)[self count])] : nil;
    return randomObject;
}

@end

Edit: Updated for Xcode 7. Generics, nullability

Generate a random number and use it as the index. Example:

#import <Foundation/Foundation.h>

int main(int argc, const char * argv[])
{
    @autoreleasepool {
        NSArray *array = [NSArray arrayWithObjects: @"one", @"two", @"three", @"four", nil];
        NSUInteger randomNumber;
        int fd = open("/dev/random", O_RDONLY);
        if (fd != -1) {
            read(fd, &randomNumber, sizeof(randomNumber));
            close(fd);
        } else {
            fprintf(stderr, "Unable to open /dev/random: %s\n", strerror(errno));
            return -1;
        }
        double scaledRandomNumber = ((double)randomNumber)/NSUIntegerMax * [array count];
        NSUInteger randomIndex = (NSUInteger)floor(scaledRandomNumber);
        NSLog(@"random element: %@", [array objectAtIndex: randomIndex]);
    }
    return 0;
}
 srand([[NSDate date]  timeIntervalSince1970]);

 int inx =rand()%[array count];

inx is the random number.

where srand() can be anywhere in the program before the random picking function.

ObjectType *objectVarName = [array objectAtIndex:arc4random_uniform((int)(array.count - 1))];

if you want to cast that to an int, here’s the solution for that (useful for when you need a random int from an array of non-sequential numbers, in the case of randomizing an enum call, etc)

int intVarName = (int)[(NSNumber *)[array objectAtIndex:arc4random_uniform((int)(array.count - 1))] integerValue];

In Swift 4:

let array = ["one","two","three","four"]
let randomNumber = arc4random_uniform(UInt32(array.count))

array[Int(randomNumber)]