Programmatically turn on bluetooth in the iphone sdk?

6 Solutions Collect From Internet About “Programmatically turn on bluetooth in the iphone sdk?”

I’ve been looking into this as well. You need to include the bluetoothmanager framework and header file in your project. It should be in

/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks/BluetoothManager.framework/

If the header file is not there, you’ll need to grab a .h file that was generated from the library and include it in your project. I googled to find it; Here is one here:

http://iphone-dev.googlecode.com/svn/branches/include-1.2-sdk/include/BluetoothManager/

Once that is added to your project, your import should look like this if the header file was already in the framework:

#import <BluetoothManager/BluetoothManager.h>

Or this if you added your own BluetoothManager.h file to your project:

#import "BluetoothManager.h

To toggle the bluetooth here is the code:

BluetoothManager *manager = [BluetoothManager sharedInstance];
[manager setEnabled:![manager enabled]];    

I have built a utility to do this myself and it does work. Note, if all you want to do is create a utility to toggle the bluetooth and exit, without any UI, create a new project in XCode and use the Window-based Application template. Add the code to the didFinishLaunchingWithOptions method and replace [window makeKeyAndVisible] with exit(0).

You need to make sure that binaries and header files are BOTH in the PrivateFrameworks folders under:

/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk/System/Library/PrivateFrameworks

This will allow you to import PrivateFrameworks such as BluetoothManager.framework into your app and not get errors. You can find how to get the headers online. This works for 3.1.2 +cause Im writing an app right now that works perfectly on my device as well as Sim.

If your gonna test in the simulator, use the following:

#if TARGET_IPHONE_SIMULATOR
        //This is where simulator code goes that use private frameworks
#else
        /* this works in iOS 4.2.1 */
        Class BluetoothManager = objc_getClass("BluetoothManager");
        id btCont = [BluetoothManager sharedInstance];
        [btCont setPowered:YES];
#endif
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // Override point for customization after application launch.

#if TARGET_IPHONE_SIMULATOR
    exit( EXIT_SUCCESS ) ;
#else
    /* this works in iOS 4.2.3 */
    Class BluetoothManager = objc_getClass( "BluetoothManager" ) ;
    id btCont = [BluetoothManager sharedInstance] ;
    [self performSelector:@selector(toggle:) withObject:btCont afterDelay:1.0f] ;
#endif
    return YES ;
}

#if TARGET_IPHONE_SIMULATOR
#else
- (void)toggle:(id)btCont
{
    BOOL currentState = [btCont enabled] ;
    [btCont setEnabled:!currentState] ;
    [btCont setPowered:!currentState] ;

}
#endif

the above method will work in iOS 4.2.3

To get the BluetoothManager private api working you need to do the following:
1. get the 4 header files indicated by Harkonian and adding them to your SDK files (adding the header files to your project)
2. add the Framework to your project (adding the binary files to your project)
3. create a variable, for working with the BluetoothManager service
Example: btManager = [BluetoothManager sharedInstance];
4. use the BluetoothManager’s methods, you can see them all in BluetoothManager.h

I put together a complete sample that is available here: http://www.pocketmagic.net/?p=2827

Hope this helps,
Radu

I believe the solution is to make a system call to launchctl since that’s the daemon responsible for starting/stopping system services.

With Iphone 5s
[btCont setEnabled:!currentState] ;
[btCont setPowered:!currentState] ;
not running