Recreate recipient bubble behaviour in / Three20

Krumelur asked this question about how create a recipient bubble similar to the Please see screenshots below of what I mean: picker bubble picture

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    I can create the look of this element (including the look when it has been selected) but I am struggling with getting the behaviour when it’s part of a UITextField. How do you get the bubble to act as part of the UITextField text? For example, when you press the backspace button enough, the bubble becomes highlighted and after one more press will be deleted as if it was part of the text. I’ve also had difficulties moving the cursor as well.

    Preferably the answer would be great in Monotouch but Objective-C answers are more than appreciated too. I’m not asking for the exact code (though if you are willing to part with it, then I won’t say no! :D) but rather how to achieve this.

    I’m aware of the Three20 project which has a similar element but I can’t find where abouts in the code this is actually performed.
    I’m sorry if this doesn’t make much sense, I’ve kinda struggled to put this question elequantly, please feel free to ask me any questions clarifying the question!

    2 Solutions Collect From Internet About “Recreate recipient bubble behaviour in / Three20”

    I don’t like Three20 having had bad experiences trying to customise things, fix analyser warnings and make it build in Xcode 4. Will never use it again in a new project. But it will probably do what you want in this case.

    However you can make your own bubbles fairly simply. I wish I could give credit to the author of the blog that I got this from, but it was two years ago and now I can’t find it with Google. Basically you’re picking a color, drawing the round endcaps, putting a rectangle between them and then putting the required text over the top.

    UIGraphicsBeginImageContext(CGSizeMake(SIDELENGTH, SIDELENGTH));
    CGContextRef context = UIGraphicsGetCurrentContext();
    // the image should have a white background
    [[UIColor clearColor] set];
    CGRect myRect = CGRectMake(0.0f, 0.0f, SIDELENGTH, SIDELENGTH);
    [self.color set];
    // Drawing code
    CGSize textSize = [self.text sizeWithFont:[UIFont boldSystemFontOfSize:[UIFont systemFontSize]]];
    double capDiameter = textSize.height;
    double capRadius = capDiameter / 2.0;
    double capPadding = capDiameter / 4.0;
    double textWidth = MAX( capDiameter, textSize.width ) ;
    CGRect textBounds = CGRectMake(capPadding, 0.0, textWidth, textSize.height);
    CGRect badgeBounds = CGRectMake(0.0, 0.0, textWidth + (2.0 * capPadding), textSize.height);
    double offsetX = (CGRectGetMaxX(myRect) - CGRectGetMaxX(badgeBounds)) / 2.0;
    double offsetY = (CGRectGetMaxY(myRect) - CGRectGetMaxY(badgeBounds)) / 2.0;
    badgeBounds = CGRectOffset(badgeBounds, offsetX, offsetY);
    textBounds = CGRectOffset(textBounds, offsetX, offsetY);
                               CGRectMake(badgeBounds.origin.x, badgeBounds.origin.y, capDiameter, capDiameter));
                               CGRectMake(badgeBounds.origin.x + badgeBounds.size.width - capDiameter, badgeBounds.origin.y, 
                                          capDiameter, capDiameter));
    CGContextFillRect(context, CGRectMake(badgeBounds.origin.x + capRadius, badgeBounds.origin.y, 
                                          badgeBounds.size.width - capDiameter, capDiameter));
    if(self.textColor != nil) {
        const CGFloat* colors = CGColorGetComponents(self.textColor.CGColor);
        CGColorSpaceRef space = CGColorGetColorSpace(self.textColor.CGColor);
        CGColorSpaceModel model = CGColorSpaceGetModel(space);
        if(model == kCGColorSpaceModelMonochrome)
            // monochrome color space has one grayscale value and one alpha
            CGContextSetRGBFillColor(context, *(colors + 0), *(colors + 0), *(colors + 0), *(colors + 1));
            // else a R,G,B,A scheme is assumed.
            CGContextSetRGBFillColor(context, *(colors + 0), *(colors + 1), *(colors + 2), *(colors + 3));
    } else 
        // else use plain white
        CGContextSetRGBFillColor(context, 1.0f, 1.0f, 1.0f, 1.0f);
    [self.text drawInRect:textBounds 
     withFont:[UIFont boldSystemFontOfSize:[UIFont systemFontSize]] 
     lineBreakMode:UILineBreakModeClip alignment:UITextAlignmentCenter];
    UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
    return image;

    The delete button behaviour you describe is pretty simple too – once you have a match that is selected and accepted draw the bubble at the insertion point and change the frame of the UITextField to begin after the bubble. If you’re at the beginning of the UITextField frame and you get another delete, remove the bubble UIImageView, reset the UITextField frame to where the UIImageView used to begin.

    Or you could use a UIWebView as the address entry field in which you display bubble images created with the code shown along with text (see this StackOverflow question) as you edit it. You would just need to write a handler for the delegate method shouldChangeCharactersInRange to handle deleting the added address, and the bubble image, if a bubble is the item the delete action is targeting.

    It seems magical doesn’t it? Three20 code is here:







    Of course, you should just use the Message UI framework from Apple now that they released it.