Rounded Corners on UIImage

I’m trying to draw images on the iPhone using with rounded corners, a la the contact images in the Contacts app. I’ve got code that generally work, but it occasionally crashes inside of the UIImage drawing routines with an EXEC_BAD_ACCESSKERN_INVALID_ADDRESS. I thought this might be related to the cropping question I asked a few weeks back, but I believe I’m setting up the clipping path correctly.

Here’s the code I’m using – when it doesn’t crash, the result looks fine and anybody looking to get a similar look is free to borrow the code.

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  • - (UIImage *)borderedImageWithRect: (CGRect)dstRect radius:(CGFloat)radius {
        UIImage *maskedImage = nil;
        radius = MIN(radius, .5 * MIN(CGRectGetWidth(dstRect), CGRectGetHeight(dstRect)));
        CGRect interiorRect = CGRectInset(dstRect, radius, radius);
        CGContextRef maskedContextRef = UIGraphicsGetCurrentContext();
        CGMutablePathRef borderPath = CGPathCreateMutable();
        CGPathAddArc(borderPath, NULL, CGRectGetMinX(interiorRect), CGRectGetMinY(interiorRect), radius, PNDegreeToRadian(180), PNDegreeToRadian(270), NO);
        CGPathAddArc(borderPath, NULL, CGRectGetMaxX(interiorRect), CGRectGetMinY(interiorRect), radius, PNDegreeToRadian(270.0), PNDegreeToRadian(360.0), NO);
        CGPathAddArc(borderPath, NULL, CGRectGetMaxX(interiorRect), CGRectGetMaxY(interiorRect), radius, PNDegreeToRadian(0.0), PNDegreeToRadian(90.0), NO);
        CGPathAddArc(borderPath, NULL, CGRectGetMinX(interiorRect), CGRectGetMaxY(interiorRect), radius, PNDegreeToRadian(90.0), PNDegreeToRadian(180.0), NO);
        CGContextAddPath(maskedContextRef, borderPath);
        [self drawInRect: dstRect];
        maskedImage = UIGraphicsGetImageFromCurrentImageContext();
        return maskedImage;

    and here’s the crash log. It looks the same whenever I get one of these crashes

    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x6e2e6181
    Crashed Thread:  0
    Thread 0 Crashed:
    0          0x30fe56d8 CGGStateGetRenderingIntent + 4
    1   libRIP.A.dylib                  0x33c4a7d8 ripc_RenderImage + 104
    2   libRIP.A.dylib                  0x33c51868 ripc_DrawImage + 3860
    3          0x30fecad4 CGContextDelegateDrawImage + 80
    4          0x30feca40 CGContextDrawImage + 368
    5   UIKit                           0x30a6a708 -[UIImage drawInRect:blendMode:alpha:] + 1460
    6   UIKit                           0x30a66904 -[UIImage drawInRect:] + 72
    7   MyApp                           0x0003f8a8 -[UIImage(PNAdditions) borderedImageWithRect:radius:] (UIImage+PNAdditions.m:187)

    11 Solutions Collect From Internet About “Rounded Corners on UIImage”

    Here is an even easier method that is available in iPhone 3.0 and up. Every View-based object has an associated layer. Each layer can have a corner radius set, this will give you just what you want:

    UIImageView * roundedView = [[UIImageView alloc] initWithImage: [UIImage imageNamed:@"wood.jpg"]];
    // Get the Layer of any view
    CALayer * l = [roundedView layer];
    [l setMasksToBounds:YES];
    [l setCornerRadius:10.0];
    // You can even add a border
    [l setBorderWidth:4.0];
    [l setBorderColor:[[UIColor blueColor] CGColor]];

    I’m gonna go ahead here and actually answer the question in the title.

    Try this category.


    #import <UIKit/UIKit.h>
    @interface UIImage (additions)
    -(UIImage*)makeRoundCornersWithRadius:(const CGFloat)RADIUS;


    #import "UIImage+additions.h"
    @implementation UIImage (additions)
    -(UIImage*)makeRoundCornersWithRadius:(const CGFloat)RADIUS {
        UIImage *image = self;
        // Begin a new image that will be the new image with the rounded corners
        // (here with the size of an UIImageView)
        UIGraphicsBeginImageContextWithOptions(image.size, NO, image.scale);
        const CGRect RECT = CGRectMake(0, 0, image.size.width, image.size.height);
        // Add a clip before drawing anything, in the shape of an rounded rect
        [[UIBezierPath bezierPathWithRoundedRect:RECT cornerRadius:RADIUS] addClip];
        // Draw your image
        [image drawInRect:RECT];
        // Get the image, here setting the UIImageView image
        UIImage* imageNew = UIGraphicsGetImageFromCurrentImageContext();
        // Lets forget about that we were drawing
        return imageNew;

    If appIconImage is an UIImageView, then:

    appIconImage.image = [UIImage imageWithContentsOfFile:@"image.png"]; 
    appIconImage.layer.masksToBounds = YES;
    appIconImage.layer.cornerRadius = 10.0;
    appIconImage.layer.borderWidth = 1.0;
    appIconImage.layer.borderColor = [[UIColor grayColor] CGColor];

    And also remember:

    #import <QuartzCore/QuartzCore.h>

    I cant offer any insight into your crash, but I thought I would offer another option for rounding the corners. I had a similar problem arise in an application i was working on. Rather than write any code I am overlaying another image which masks off the corners.

    If you are calling your method (borderedImageWithRect) in a background thread, crashes might occur since UIGraphics-functions are not thread-safe. In such a case, you must create a context using CGBitmapContextCreate() – see the “Reflection” sample code from the SDK.

    The easiest way is to embed a disabled[!] round-rect [not custom!] button in your view (can even do it all in the Interface Builder) and associate your image with it. The image-setting message is different for UIButton (compared to UIImageView), but the overall kludge works like a charm. Use setImage:forState: if you want a centered icon or setBackgroundImage:forState: if you want the whole image with corners cut (like Contacts). Of course if you want to display lots of these images in your drawRect this isn’t the right approach, but more likely an embedded view is exactly what you needed anyway…

    I would reiterate fjoachim’s answer: be cautious when attempting to draw while running on a separate thread, or you may get EXC_BAD_ACCESS errors.

    My workaround went something like this:

    UIImage *originalImage = [UIImage imageNamed:@"OriginalImage.png"] 
    [self performSelectorOnMainThread:@selector(displayImageWithRoundedCorners:) withObject:originalImage waitUntilDone:YES];

    (In my case I was resizing / scaling UIImages.)

    I actually had a chance to talk about this with somebody from Apple at the iPhone Tech Talk in New York. When we talked about it, he was pretty sure it wasn’t a threading issued. Instead, he thought that I needed to retain the graphics context that was generated when calling UIGraphicsBeginImageContext. This seems to violate the general rules dealing with retain rules and naming schemes, but this fellow was pretty sure he’d seen the issue previously.

    If the memory was getting scribbled, perhaps by another thread, that would certainly explain why I was only seeing the issue occasionally.

    I haven’t had time to revisit the code and test out the fix, but PCheese’s comment made me realize I hadn’t posted the info here.

    …unless I wrote that down wrong and UIGraphicsBeginImageContext should’ve been CGBitmapContextCreate

    If it only crashes some of the time, figure out what the crash cases have in common. Is dstRect the same every time? Are the images ever a different size?

    Also, you need to CGPathRelease(borderPath), although I doubt that leak is causing your problem.

    UIImage *originalImage = [UIImage imageNamed:@"OriginalImage.png"] 
    [self performSelectorOnMainThread:@selector(displayImageWithRoundedCorners:) withObject:originalImage waitUntilDone:YES];

    Set the Image in xib or storyboard (image width and height 41×41).


    IBOutlet UIImageView *testImg;


            testImg.layer.backgroundColor=[[UIColor clearColor] CGColor];
            testImg.layer.masksToBounds = YES;