Scenekit detecting User tapped object
I recently started using scenekit for scenekit in iOS 8. I am facing difficulty in detecting whether the user has tapped or pressed on the object. Is there any way to do that?
- iOS Web App touch gestures
- NSURLConnection sendAsynchronousRequest:queue:completionHandler: making multiple requests in a row?
- How to dynamically change the font size in auto layout iOS?
- How do I access the iPhone's settings from my code?
- detect changes to UIWebView's scroll view's contentSize
- Setting NSDate in a “TimePicker” with 24 - 12 hours format xcode
2 Solutions Collect From Internet About “Scenekit detecting User tapped object”
See the documentation for the
hitTest method. Call that from wherever you’re handling touch events to get a list of 3D scene objects/locations “under” a 2D screen point.
An easy way to get sample code that shows the hitTest in action is to create a sample app using the Game template in XCode6. Create a new project, select the “Game” template.
The hitTest code should be there in the implementation of:
- (void) handleTap:(UIGestureRecognizer*)gestureRecognize
- Pop to root view controller from modal
- Launching iOS BLE Central application on iPhone reboot
- NSCameraUsageDescription in iOS 10.0 runtime crash?
- “FBConnect/FBConnect.h” no such file or directory error
- Can I declare variables inside an Objective-C switch statement?
- Cocoapods with Xcode 6 and 10.10 Yosemite
- How to rename react-native entry file (index.ios.js)
- Where can I find a good example of a Core Data to-many relationship?
- iOS property declaration clarification
- Swift – UICollectionView repeats (duplicate) cells
- Populate a collection view with firebase data
- What is the meaning of this declaration?
- Whose view is not in the window hierarchy issue?
- no UICollectionViewLayoutAttributes instance for -layoutAttributesForSupplementaryElementOfKind:
- How can I set two buttons on the right side of an UINavigationBar?