Swift: Creating a button that calls a method in another class1

I have 2 classes, the first class is named “store” where I create a button which calls a method:”storeSelected” located in the second class with the name “ExploreViewControllers”. The method should print “done” and take me to another view controller.
Without the segue “done” is printed but when putting the segue code the app crashes.

The error is Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘Receiver () has no segue with identifier ‘ok”
………

  • Are performSelector and respondsToSelector banned by App Store?
  • How to convert NSString HTML markup to plain text NSString?
  • Move a View into Another view on button click in Swift iOS
  • Hide shortcut keyboard bar for UIWebView in iOS 9
  • Compiling an app that works in iOS 6 and iOS 7
  • How to make a collectionview respond to pan gestures outside of it's own view
  • //ExploreViewController Class

    let _sharedMonitor: ExploreViewController = { ExploreViewController() }()
    
    class ExploreViewController: UIViewController, UIScrollViewDelegate{
    
    class func sharedMonitor() -> ExploreViewController {
         return _sharedMonitor
    
        }
    
    
    func storeSelected(sender: UIButton) {
    
    println("done") // it entered here and "done" is printed
    
    self.performSegueWithIdentifier("ok", sender: self) //here is the problem
    
        }
    }
    

    // another class named “Store”

     //button is created
     let monitor = ExploreViewController.sharedMonitor()
    
     btn.addTarget(monitor, action: Selector("storeSelected:"), forControlEvents: UIControlEvents.TouchUpInside)
    

    Solutions Collect From Internet About “Swift: Creating a button that calls a method in another class1”

    Assuming that you have a view controller where you create the Store object – you should pass the button action back to this view controller and add a segue from it to your desired destination.

    Best practice is to use a protocol that delegates the buttons action back up to the viewController that it is contained in as below.

    Store.swift

    protocol StoreDelegate {
        func didPressButton(button:UIButton)
    }
    
    class Store: UIView {
    
        var delegate:StoreDelegate!
    
        override init(frame:CGRect) {
            super.init(frame:frame)
    
            var button = UIButton()
            button.setTitle("button", forState: .Normal)
            button.addTarget(self, action: "buttonPress:", forControlEvents: .TouchUpInside)
            self.addSubview(button)
        }
    
        func buttonPress(button:UIButton) {
            delegate.didPressButton(button)
        }
    
    }
    

    ViewController.swift

    class ViewController: UIViewController, StoreDelegate {
    
        override func viewDidLoad() {
            super.viewDidLoad()
            addStoreObj()
        }
    
        func addStoreObj() {
            var store = Store()
            store.delegate = self // IMPORTANT
            self.view.addSubview(store)
        }
    
        func didPressButton(button:UIButton) {
            self.performSegueWithIdentifier("ok", sender: nil)
        }
    
    }
    

    This code is untested, but I hope you get the idea – your Store object delegates the button press activity back to its containing ViewController and then the ViewController carries out the segue that you have attached to it in the Storyboard.