Wrapping a C++ library in Objective-C is not hiding the C++ symbols

I am trying to wrap a C++ library (for Sybase Ultralite) with Objective-C so that the library can be imported into MonoTouch. I have created an Objective-C library and included the compiled C++ library in this project, libulrt.a. To get my project to compile I set the path to the User Header Search Path to point to the directory where the C++ header files are located. I then had to set compile source as to Objective-C++.

The problem now is that, although the wrapper library compiles correctly, once I include it in another Xcode project I have to again set compile source as to Objective-C++ otherwise the project consuming my wrapper library gives linking errors. I don’t understand why this is, because the header file for my wrapper library contains only Objective-C code and not C++ code at all. C++ code is only found in the implementation (*.mm file) of the wrapper library. What do I need to do to make the C++ implementation completely transparent to the project consuming the wrapper library? In other words, I want to be able to include my wrapper library and compile with compile source as set to Objective-C. Anyone got any ideas how to do this?

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  • The linking errors that I am getting when compiling the project consuming my wrapper are as follows:
    (I have abridged the error listing because it is LONG!)

    "operator delete(void*)", referenced from:
    zc3db40339fee::~zc3db40339fee()in libUltralite.a(ee39bf4763.o)
    zb4297ee7d543::~zb4297ee7d543()in libUltralite.a(747e80fdad.o)
    z33836a0a6f46::~z33836a0a6f46()in libUltralite.a(f240efda30.o)
    "___cxa_pure_virtual", referenced from:
    vtable for ze78b0ec59364in libUltralite.a(2c50e8e8ff.o)
    vtable for ze78b0ec59364in libUltralite.a(2c50e8e8ff.o)
    vtable for ze78b0ec59364in libUltralite.a(2c50e8e8ff.o)

    The header file for my wrapper library is as follows:

    #import <Foundation/Foundation.h>
    @interface DataAccess : NSObject {}
    // Release objects.
    - (void)dealloc;
    // Singleton instance of the DataAccess class. 
    + (DataAccess*)sharedInstance; 
    // Finalize the Database Manager when done with the DB.
    + (void)fini;
    // Adds the given name to the database. 
    - (void)addName:(NSString *)name;

    Anyone have any idea how I can compile this as Objective-C++ but still have the projects consuming this library see it as Objective-C?

    3 Solutions Collect From Internet About “Wrapping a C++ library in Objective-C is not hiding the C++ symbols”

    @Mark Bessey is on the right track here, but he’s incorrect that there is little difference between setting the language and adding the C++ library. Adding the C++ library is cheap and required (one way or another). Changing the language is expensive because the ObjC++ compiler is slower, and the resulting code is in my experience a bit of a pain to deal with in gdb through Xcode.

    All you should need is to add -lstdc++ to your LD_FLAGS (Other Linker Flags) in your consuming project. Do make sure that “C++ Standard Library Type” is set to Dynamic.

    You’ll have to build your wrapper as a shared object, not a static library. A static library is not linked, resolution of functions (and specifically the C++ standard library functions used by the code you are wrapping) happens at link time.

    Seems like you’d need to statically link the C++ runtime library with your wrapper library to really get around this. I think then you might run into problems if a client of the library used Objective-C++, and you ended up with two versions of the C++ standard library in the same program.

    A quick test with a MacOS project seems to indicate that you need to set the C++ library type to “static”, and maybe set “symbols hidden by default” also.